Controls:

click and drag to jump -

click and drag in the opposite direction of where you want to jump and let go

how far you go is determined by how much you drag your mouse

right click: restart

you can jump once in the air


Credits:

All game assets are original

font is default Godot

Splash screen is Godot


Medals

(for normal route)

Bronze: less than 40 seconds

Silver: less than 25 seconds

Gold: less than 18 seconds

Platinum: LESS THAN 10 seconds!

Published 1 day ago
StatusPrototype
PlatformsHTML5
AuthorJ3llyBee
GenrePlatformer
Made withGodot

Comments

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(+1)

This is a nice start to the classic launch-jump platformer. I like how you used arrows and warning signs to help navigate the level.

I think we could be zoomed out a bit more, or utilize more of a wide screen to give us more of a warning what’s coming up in the level. Also, some edge-of-screen indicator to tell us the net is getting close (and where it’s coming from) would help. There were several times I unexpectedly crashed into it, and losing when you had no idea it would happen is a bit unfun.

The jump feels great, though, so kudos on getting that core thing right. I also think there’s some interesting level design going on with alternate routes taking advantage of the ability to double-jump. And turning the drag line red when we can’t jump anymore is a great idea.

A bit more polish, some playtesting, and some music and sound effects, this could be super fun.